//Source.ccp //Setup SDL bool InitSDL() { //If failed to Initialize if (SDL_Init(SDL_INIT_VIDEO) < 0) { cout << "Failed to Init SDL. Error: " << SDL_GetError() << "\n"; return false; } //If Sucesss else { //Create Window gWindow = SDL_CreateWindow("MarioBrosClone", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); //Create renderer gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED); //Check if Window is null if (gWindow == NULL) { cout << "Failed to create Window, Error: " << SDL_GetError() << "\n"; return false; } //Check if renderer is null; if (gRenderer == NULL) { cout << "Failed to create Renderer, Error " << SDL_GetError() << "\n"; return false; } //Set Texture else { int imageFlags = IMG_INIT_PNG; if (!(IMG_Init(imageFlags)) && imageFlags) { cout << "Failed to load SDL_Image, Error " << SDL_GetError() << "\n"; return false; } } //Create Mixer if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0) { cout << "Mixer could not initialise. Error: " << Mix_GetError(); return false; } if (TTF_Init() < 0) { cout << "Error: " << TTF_GetError() << endl; return false; } } return true; } //Close SDL void CloseSDL() { SDL_DestroyWindow(gWindow); gWindow = NULL; IMG_Quit(); SDL_Quit(); SDL_DestroyRenderer(gRenderer); gRenderer = NULL; delete gTexture; gTexture = NULL; delete gameScreenManager; gameScreenManager = NULL; } //Render void Render() { //Clear Screen SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0x00, 0x00); SDL_RenderClear(gRenderer); //Render Texture to Screen gameScreenManager->Render(); //Update Screen SDL_RenderPresent(gRenderer); }
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