local rig = script.Parent
-- Asume que 'rig' es tu modelo que contiene el AnimationController
local animationController = rig:FindFirstChildOfClass('AnimationController')
-- Crea un Animator si no existe uno ya
local animator = animationController:FindFirstChildOfClass('Animator')
if not animator then
animator = Instance.new('Animator', animationController)
end
-- Asume que 'animation' es tu objeto Animation que está dentro del Animator
local animation = animator:FindFirstChildOfClass('Animation')
-- Carga la animación en el Animator y la reproduce
local animationTrack = animator:LoadAnimation(animation)
animationTrack:Play()
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